Tuesday, May 12, 2009

Ibuki WIP, update 1

I've been mucking about with Zbrush for the last two days, I have become more accustomed to the interface and more familiar with the various brushes. It's such a powerful tool. I was able to make the clothing pretty painlessly through re-topology. once I finish off the arm bands I'll have the base meshes done. Then I can import all of the items as objs into Maya, clean up the topology a bit, make a few detail items (ripped sleeves, hair, etc.) and UV everything so I can normal map the character. If I decide to go that route.





No comments: