"Healing the world one day at a time...by blowing cartoon animals up."
Monday, January 7, 2013
Sleeping Dogs NIS
It's kind of difficult to detail in stills the process of taking the vendor made rigs and animation from Maya to Max into the pipeline and in an NIS for Sleeping Dogs. In the master rig image you get a glimpse of the rig and a precursor of the final controls, in the Max playblast a glimpse of the proxies that animation was transferred to and then a still of the end product.
FBX was the lone squeaky rail which terabytes of animation data was ferried through the pipeline.