Sunday, February 13, 2011

Progress update



Probably digging myself a hole, but the joints are in place and some minor modeling has been done so it has eyes and eyelids. I may add in a few more edge loops around the mouth so it deforms a bit better. The mouth sack will definitely need an edge loop or two. It's just one poly from lip to top or bottom.

I think with the way Valve structured the files, I',=m going to have to add the nurbs curve controls and possibly the set driven keys for the face rig in the other file. But I'm getting ahead of myself, still have the weighting to do. Wee!

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