The weight painting is done, for now, I'm fairly certain that once I start to animate or pose the character I'll encounter some hideous issues. That always seems to happen. At least I can finally move on to texturing and normal mapping. I may have to come up with some basic eye constraints, or I could just get by with simply rotating her eyes when I pose her.
I can see the light is at the end of the tunnel.
Here are my (likely less than impressive) UV's. I have no aspirations to be a texture artist so my UV maps probably aren't organized as effeciently as they could be, there's probably some space I could maximiaze a bit better, but whatever. There's no overlapping UV's, which I understand would be my largest cause for concern when normal mapping.
No comments:
Post a Comment