Before:
After:
I'm not certain if it's wise to have the local rotation axes the same as the world or if I should have the y axis pointing towards the parent bone. I'm sure I'll find out when this explodes when I try to animate it. In my defence it's not an entirely uneducated decision, through my work I've had the chance to look at some professional face rigs and the local rotatin axes were the same as the world...
On to the weighting.
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