Tuesday, May 12, 2009
Ibuki WIP, update 1
I've been mucking about with Zbrush for the last two days, I have become more accustomed to the interface and more familiar with the various brushes. It's such a powerful tool. I was able to make the clothing pretty painlessly through re-topology. once I finish off the arm bands I'll have the base meshes done. Then I can import all of the items as objs into Maya, clean up the topology a bit, make a few detail items (ripped sleeves, hair, etc.) and UV everything so I can normal map the character. If I decide to go that route.
![](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_tXSj_sufgheaDL_W10CehHsp0WMU5_53WpGuAOOLjcB2ALV5e5qjb1mnzdPfNzQnOTftY15qLSYJeePkNW0xdCTej9RMI1XdnBizUM0cMv8NJhWgxpkNPFbZmxOoHKxkyDzCu9093Xvg=s0-d)
![](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_uhRpNkw3twoe0os8o4PWvqLV7kAF5uI5FVlppBkG_o9KBCqrQbqOX5MWMXOWpGU4MhuWTbtg5hI8Gp8zAvK2_3r3xIIkBC0DI2HauFCG9TdGnEepHjTA_5mmPcDkpYCiDfR1kC0OHq=s0-d)
![](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_sofi77baKtW31L1_OGFhAM_Pqz4j5lOLakgHC3qMgr4SMWd18KRDzbnb59Yh7KrmTRk2FlEkkC9uzSwy_2BFShHJgSANyc-Gm_T1FhggUOHNXzs0xNEIGnmPCF8fRTXS7JS0jQQdL5AA=s0-d)
![](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_tztDdDWoQL8es_5w_IIBAOn1uPYCeAayXWAHvNyMGRHo6lVu9_82X5EHPs89RZ3CDdCrQDRZafCBABbdCxu2Z6x9m0DXHivPoFXrqBU13mcJYBbCeWIyGvuDkhxgz93ULnQv1ovMfB=s0-d)
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment